Questions
Frequently asked questions
The short answers. Each links to the longer version where there is one.
Is the simulator accurate?
It's anchored to a known State-of-Survival round-zero example that produces exactly 189 deaths, kept green as a permanent test. The confirmed math comes from the open-source SoS engine and is cross-checked against in-game reports. Anything only probable or speculative is labelled and usually made a toggle. Full methodology →
Does KingShot have a fatigue factor?
Speculative. The ~0.01%-per-round fatigue is confirmed in the SoS engine but not independently verified for KingShot. It's assumed from shared lineage, so it's a toggle you can switch off. See the term →
What's the cavalry bypass rate?
About 20% per round per cavalry-attacking fighter — on success the cavalry skips the frontline and hits archers. Confirmed ability, community-quoted rate. More →
What's the archer volley rate?
A 10% chance to attack twice in a round. Probable — in the description, not independently confirmed for KingShot.
Can epics lead a rally?
No — leaders are mythic only, one Infantry, one Cavalry, one Archer, no duplicates. Epics join as joiners. Rally rules →
Do joiner skills stack?
Non-chance skills stack additively in their op family; chance skills don't stack across copies (four Jabels = one roll). Only the first four maxed first-skills count. Why →
Why do two Chenkos and two Amanes beat four Chenkos?
Same op adds, different ops multiply. 4× op 101 = 2.00; 2× op 101 and 2× op 102 = 1.50 × 1.50 = 2.25 — a 12.5% edge for the same total. Worked examples →
Does joiner gear matter?
No. Joiner gear and stats are ignored entirely — only the first skill and the troops count. Confirmed.
How are combat losses split?
Into permanent dead, severely wounded and lightly wounded, by battle type — a city attack is harsher than open field; a Bear rally costs nothing permanent. Full table →
What does it cost?
Nothing. It's free, runs on Streamlit, and is supported through Ko-fi if you want to chip in.
Which battle types are modeled?
Expedition rally vs garrison, with open-field and outpost casualty variants. Not Conquest duels or the Bear Hunt damage model — those are different engines.
I think a value is wrong. What do I do?
Bring it. The reliability grades exist to be upgraded with evidence — the Discord is where that happens.
Still have a question?
Ask in Discord — theorycraft welcome, screenshots even more so.